Geocaching

Geocaching

Geocaching

Geocaching

Geocaching

Work from my time managing the UX team and leading design at Geocaching

Work from my time managing the UX team and leading design at Geocaching

Work from my time managing the UX team and leading design at Geocaching

Work from my time managing the UX team and leading design at Geocaching

Work from my time managing the UX team and leading design at Geocaching

Geocaching Pro App

Geocaching Pro App

Geocaching Pro App

Geocaching Pro App

Geocaching Pro App

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The pro app was Gecachings flagship app at the time. It had been around for a while and seen a lot of different designers. Not only did I restyle the entire app to meet the new iOS styles, but I also designed some of it's latest key features like compass and overall navigation functionality. 

The pro app was Gecachings flagship app at the time. It had been around for a while and seen a lot of different designers. Not only did I restyle the entire app to meet the new iOS styles, but I also designed some of it's latest key features like compass and overall navigation functionality. 

The pro app was Gecachings flagship app at the time. It had been around for a while and seen a lot of different designers. Not only did I restyle the entire app to meet the new iOS styles, but I also designed some of it's latest key features like compass and overall navigation functionality. 

The pro app was Gecachings flagship app at the time. It had been around for a while and seen a lot of different designers. Not only did I restyle the entire app to meet the new iOS styles, but I also designed some of it's latest key features like compass and overall navigation functionality. 

The pro app was Gecachings flagship app at the time. It had been around for a while and seen a lot of different designers. Not only did I restyle the entire app to meet the new iOS styles, but I also designed some of it's latest key features like compass and overall navigation functionality. 

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Geocaching Intro App

Geocaching Intro App

Geocaching Intro App

Geocaching Intro App

Geocaching Into App

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The intro app was deisgned from the ground up to focus the experience on the new user. This meant distilling the complexity of the pro app down to the most important functions and features. 

The intro app was deisgned from the ground up to focus the experience on the new user. This meant distilling the complexity of the pro app down to the most important functions and features. 

The intro app was deisgned from the ground up to focus the experience on the new user. This meant distilling the complexity of the pro app down to the most important functions and features. 

The intro app was deisgned from the ground up to focus the experience on the new user. This meant distilling the complexity of the pro app down to the most important functions and features. 

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Adventures Game

Adventures Game

Adventures Game

Adventures Game

Adventures Game

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Adventures was a new platform for Geocaching. I helped conceptualise the idea and lead the UX and design effort for it's making. The game was built as a web app so it could be device agnostic. And users could download it at events and load in a timed custom adventure.

Adventures was a new platform for Geocaching. I helped conceptualise the idea and lead the UX and design effort for it's making. The game was built as a web app so it could be device agnostic. And users could download it at events and load in a timed custom adventure. 

Adventures was a new platform for Geocaching. I helped conceptualise the idea and lead the UX and design effort for it's making. The game was built as a web app so it could be device agnostic. And users could download it at events and load in a timed custom adventure. 

Adventures was a new platform for Geocaching. I helped conceptualise the idea and lead the UX and design effort for it's making. The game was built as a web app so it could be device agnostic. And users could download it at events and load in a timed custom adventure. 

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The more powerful aspect of the game was the builder. Where users could dive in and create their own adventures with a number of game play features. 

The more powerful aspect of the game was the builder. Where users could dive in and create their own adventures with a number of game play features. 

The more powerful aspect of the game was the builder. Where users could dive in and create their own adventures with a number of game play features. 

The more powerful aspect of the game was the builder. Where users could dive in and create their own adventures with a number of game play features. 

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